Chemis3 - Uma Proposta de Jogo para o Ensino de Ciências
The use of Information and Communication Digital Technologies in the educational environment indicates a possibility of educators and students exercise their own citizens through the use of technology. In this context, the development of diversified didactics actions which combine scientific knowledge to decisions taken on a day-to-day that stimulate significant approaches of understanding scientific knowledge, it becomes a possible alternative, both for the development of software systems and for the Science teaching. Within a development proposal of creativity and initiative, this work aims to develop a game format to be applied in Education Science. We intend apply to freshman students, who had presented a large gap of scientific content, after diagnosis survey.
The (A) Assignor declares that (s) text (s) concerned is (are) of his personal authorship, being responsible, therefore, for the originality of the (s) even (s) and gives the organizers, full rights to choice of publisher, publication means, means of reproduction, dissemination of media, drawing, shape, everything that is needed for that publication be effected.
PUBLISHER undertakes to ensure the editorial quality of the publication, ensuring that the concepts and the thought of (a) ASSIGNOR remain faithful to the original. This assignment will be valid throughout the period of legal protection WORK, may hold the PUBLISHER will be shown how many issues it deems appropriate.
All rights are reserved. Any reproduction, even if part of the publication should include the reference credit, according to the current copyright law of Brazil. Still, the article submission process, the author agrees to the terms of an exclusive statement, originality and agreement to the final version. It is justified in the field "; COMMENTS TO THE EDITOR" ;, when the participation of more than one author.