Chemis3 - Uma Proposta de Jogo para o Ensino de Ciências
Abstract
The use of Information and Communication Digital Technologies in the educational environment indicates a possibility of educators and students exercise their own citizens through the use of technology. In this context, the development of diversified didactics actions which combine scientific knowledge to decisions taken on a day-to-day that stimulate significant approaches of understanding scientific knowledge, it becomes a possible alternative, both for the development of software systems and for the Science teaching. Within a development proposal of creativity and initiative, this work aims to develop a game format to be applied in Education Science. We intend apply to freshman students, who had presented a large gap of scientific content, after diagnosis survey.
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